Double Strike (P,W) (10)

The character is armed with two matching weapons. The character may attack normally, or he may use two actions to perform a Double Strike. If this is the case, he rolls two dice for Combat and uses the best for his melee Combat result. In addition, if the two dice roll the same number, the character adds half that number, rounded down, to his total. Example: A Character rolling two 4s adds +2 to his total for that turn. If the character rolls two 1s, he counts as having rolled a 1, and no bonus is added. If the character is disarmed, he loses ONE of his matching weapons and may not perform the Double Strike until he recovers the weapon. If he is disarmed twice, he loses both weapons and is Unarmed. A character with Double Strike may not have other Traits allowing multiple attacks (such as Duel Master or Combat Master).