Assassin (P) (15)

An Assassin is specially trained to find weak spots in an opponent’s defenses. When Assassins beat an opponent in melee or ranged Combat, they kill him with no need for doubling the target’s score. Assassins score Gruesome Kills normally (i.e. they need to triple the opponent’s score to inflict a gruesome kill). The Assassin Trait works only against living creatures; it does not work against Artificial or Undead targets. The Assassin Trait applies both to ranged and melee combat. This is a potentially unbalancing ability. If you create your own Assassins, limit them to C2.