Block (4)

The model is equipped with a shield, or it has a similar defensive ability that allows it to lessen damage. Whenever the model suffers an Out-of-Action, Recoil or Knockdown result in combat, be it melee or ranged, roll a die. On

a 5 or 6, the effect is lessened: an Out-of- Action becomes a Knockdown, a Knockdown

becomes a Recoil, and a Recoil becomes no effect. Gruesome Kills may not be reduced. If the model is also Heavily Armored, the Block roll is performed AFTER taking the armor effect into consideration. The Block roll is at -1 if the figure is Prone or in contact with 3 or more opponents. Since the only effect that can be caused to a Prone figure is an Out-of-Action result, the effect of a successful Block is that the figure remains on the ground and is not killed. Free hacks, spells, and attacks performed with magic weapons or by foes with the Flail Trait may not be Blocked. See also Expert Block, Magic Block, and Melee Block.