Berserk (4)

A model with the Berserk Trait is taken over by a combat frenzy that makes him almost unstoppable in combat. A Berserk model will not use ranged combat, cast spells, or use any abilities that work from a distance. Berserk models fight in an individualistic, frenzied style. Berserk models cannot be part of a group move unless all models in the group have the Berserk Trait. A Berserk model must always roll three dice for activation. Whenever possible, a Berserk model must move towards the closest enemy model, attacking it if he can. If the model fails on all three dice or loses a combat (recoiling or being knocked Prone), the model loses the Berserk ability for the remainder of the game. If a Berserk model moves into melee contact with an enemy, he gets a +2 to Combat on the first contact and will not have to make any Morale test on the turn he contacts the enemy. Berserk models may not be Dashing.