Burrowing (4)

A model with Burrowing is able to move at great speed under the earth, digging through rock, soil, or sand. The model requires one action to start burrowing, during which it digs into the ground. Beginning on the model’s next action, the model can move underground. Underground movement is always Short, regardless of the creature’s land movement. The model can burrow under bodies of water such as rivers, lakes, or bogs only if it is also Amphibious. A non-Amphibious model that is underwater drowns or get stuck in mud (remove it from play). No LoS can be traced to or from a Burrowing creature, not even by another Burrowing creature. No ranged combat is possible between burrowing models. The movement of a Burrowing model on the battlefield is not secret — the creature is moving close to the surface and can be detected by the ripples and tremors created on the ground. Use a small coin or a counter to represent a burrower’s movement until he surfaces. Only other Burrowing creatures can attack a Burrowing model in melee or follow him into the burrow as long as he remains underground. The burrower can come out at any point of the battlefield (within his legal movement distance) if he makes a Q roll on one die. If the roll fails, the burrower will deviate from his intended point of exit. The exact point of exit is decided by the opponent, but it must be within 1 x Short distance of the originally intended location. A burrower that comes out from under a model can attack him, and doesn’t get any Ambush bonus. If a Burrowing model recoils in the first turn after it returns to the surface, it is pushed back into its hole and must retreat along the same route it previously followed.