Poison (3)

Models with the Poison Trait have a venomous natural attack or use poisoned weapons. This includes their ranged weapons, if any. Every time a Poison attack wins a Combat roll against a target but does not kill the target, roll a die. On a 5 or 6, the target’s Q number goes up by 1, and if it ever reaches 7, the model dies and is removed from play. No target, however, can have his Q reduced by more than 1 per turn, regardless of how many Poison attacks hit him that turn. In the case of a Concentrated Shooting action (see Group Activations, p. 67), check the chance of poisoning once per shooter, but apply a maximum of -1 to Q for that turn. Example: Four archers perform a successful Concentrated Shooting against a target. They do not kill the target. The player rolls four dice for the Poison effect, and any roll of 5 or 6 means that the target is poisoned. However, the target will take only one Q loss from the Concentrated Fire this turn. If the shooters hit him again in the following turn and another Poison die rolls a 5 or 6, the target takes another point of Q loss. Some characters will be immune to Poison thanks to Traits like Undead or Artificial or because of a spell or potion. The Q loss from Poison is a Condition and may be negated by a Potion of Healing or by the Healer Trait.