Flying (10)

Flying models can freely move above obstacles and non-flying enemies. They have Free Disengage against non-flying foes. Flying models are assumed to land or hover just above ground at the end of their move. Combat between flying and ground models is conducted as normal. Flying models ignore all elevation modifiers. A flying model takes no special damage if knocked Prone, even when the combat is between two aerial combatants — it is assumed to have means to stop the fall. Flying models may always move through friendly and enemy models unless a scenario rule prevents this. Example: When in rooms with low ceilings or dungeon corridors, there would not be enough space for fliers to swoop over ground models. There is no modifier to hit flying targets with ranged attacks.