Crossbow (W) (7)

A Crossbow may fire an attack at +1 over Long range, at +0 over 2 x Long and at -2 at 3 x Long. These modifiers are in place of normal range penalties and represent the weapon's accuracy. Shooting discharges the weapon. It takes one action to reload it, and the character cannot move in the turn in which he reloads. A model may not reload while in melee contact with an opponent, or while Transfixed or Prone. Mounted characters may not reload. Models riding a Battlebeast or other creature in a howdah can reload. If a Crossbow attack rolls a 1, roll another die; if another 1 is rolled, the Crossbow is damaged and may not be used for the remainder of the game. A damaged Crossbow is automatically repaired between games. To show that a model has fired his Crossbow, turn the model so that it faces the player's baseline. Turn it to face the enemy when the Crossbow is loaded again.